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Temperature Control System

About Project

This asset offers a comprehensive temperature control system that dynamically impacts the character based on surrounding temperatures, contributing to a heightened sense of realism in survival gameplay. Whether the environment is scorching hot or freezing cold, the character's reactions accurately reflect these conditions, enhancing immersion for players.

 

The system features customizable settings and a user-friendly debug interface for effortless adjustments. Additionally, a damage system is integrated, whereby prolonged exposure to extreme temperatures inflicts damage on the character, with configurable multipliers for increased severity. Included is a demo health system to showcase the damage mechanics in action, providing developers with a versatile toolset to craft immersive and challenging gaming experiences.

Replicated

Temperature Areas

These are the areas that change the character's temperature when entered. The temperatures of these areas can be adjusted according to preference, making them either hot or cold. The character begins to take damage at both 'too hot' and 'too cold' values.

Damage System and Damage Multipliers

The character will start taking damage based on the time spent in this area. You can

customize when the character starts taking damage, how much damage they take, and how this damage increases with time because the system is adjustable. The system includes a damage multiplier option, allowing you to increase damage to the player in extreme temperature conditions. For example, in too-cold areas, you can configure it to deal more damage based on temperature levels (e.g., 2x damage at -5 degrees, 2.5x damage at -10 degrees).

What We Learned

 

While developing this system, we learned how to implement dynamic temperature effects in games, adjusting character behavior based on environmental conditions.

We gained insights into creating customizable systems for temperature control and damage mechanics, enhancing our understanding of realism in survival game design. This project provided practical experience in integrating temperature dynamics to create immersive gameplay scenarios.

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